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受《死亡细胞》的启发,我制作了一款能让你成为魔法师去战斗的肉鸽游戏!

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1、介绍下你自己和目前所做的产品

大家好!

我的名字是 Jakub Dąbrowski,来自波兰,目前正在开发一款名为《An Amazing Wizard》的游戏。这是一款2D的Roguelite游戏,玩家可以创造自己的法术!

游戏中有超过120种法术,你可以随意组合它们。此外,你还可以使用各种强化修饰符来增强法术效果(比如让投射物穿透敌人)。游戏中还有200种神器和接近300种被动能力的天赋(Perks)。

我已经开发这款游戏好几年了,最开始是我一个人在做,但大约4年前,我决定雇佣了一位非常有才华的像素艺术家 Ivan,他来自委内瑞拉。平时,我在日常工作之余利用业余时间开发这款游戏。我目前是一名拥有近10年经验的软件开发工程师。

steam链接:https://sourl.cn/54zhd5

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开发者原文:

Hello everyone! My name is Jakub Dąbrowski, I'm from Poland and I'm working on a game called An Amazing Wizard. It's a 2D roguelite where you create spells! 

There are more than 120 spells which you can combine together in any order you want. You can also enchant them with modifiers (like for example making a projectile pierce enemies). There are also 200 Artifacts and almost 300 Perks giving you passive abilities. 

I'm working on this game for few years now. At the beginning I was working on it alone, but almost 4 years ago I decided to hire Ivan, a very talented pixel artist from Venezuela. I'm making this game in my free time after my daily job where I work as a software developer with almost 10 years of experience.

2、做这个产品的灵感来源是什么?

我在10多年前开始喜欢Roguelike游戏,那时我玩了《以撒的结合》——这是我玩过的第一款Roguelite游戏。

我也一直有一个梦想,那就是制作自己的游戏。

于是我自学Unity,做了一些非常简单的游戏,持续了几年时间,这些游戏我从未打算发布,只是为了学习而做。

刚开始时,我并不知道自己到底想做什么样的游戏,但在玩了几年Roguelike游戏后,我遇到了《死亡细胞》,当时它刚刚进入Early Access阶段。

我非常喜欢这款游戏,决定制作一个类似的游戏,但要加入《Wizard of Legend》的元素,因为我一直是魔法和远程战斗游戏的粉丝。然后,游戏的核心理念就诞生了——将法术进行组合。

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开发者原文:

I started loving roguelikes more than 10 years ago when I played the Binding of Isaac - the first roguelite I ever played. 

I also always wanted to create my own game and was learning Unity on my own by making few very simple games for few years which I never planned to release anywhere. I made these very simple games only for learning purpose. 

At the beginning I didn't knew what kind of game I would like to make exactly, but then, after a few years of playing roguelikes, I step upon Dead Cells which has just released in Early Access. 

I absolutely loved this game and decided that I would like to make a similar game, but mixed with Wizard of Legend because I'm a fan or magic and ranged combat in games. 

Then came the main idea of mixing the spells together.

3、10分满分的话,你愿意给你的产品打几分?理由是?
我会给它打8.5分(满分10分)。这是因为我觉得还有改进的空间,而且有很多由大工作室制作的游戏在图形上更为出色。
我知道这款游戏并不完美,但在我看来,没有任何一款游戏是完美的(可能除了《以撒的结合》和《艾尔登法环》)。
开发者原文:
I would rate it as 8.5/10. That's because I see the room for improvements and also there are many games made by bigger studios with better graphics. 
I'm aware that it's not perfect, but no game is perfect in my opinion (maybe besides The Binding of Isaac and Elden Ring).

4、除了自己的产品,你还有在用哪些产品?

如果你是问我制作游戏时使用的工具,那么我只用了Unity、Visual Studio和Aseprite,没用其他任何工具。

如果你是问我喜欢玩的游戏,除了像《死亡细胞》、《无题魔法》、《传说法师》、《雨中冒险》、《以撒的结合》、《DotAGE》、《哈迪斯》等Roguelike类游戏外,我还玩《英雄联盟》以及一些RPG/ARPG游戏,比如《Gothic》、《Drova》、《Tibia》,最近还玩了《流放之路2》。

开发者原文:

If you meant what products I'm using for making the game then it's just Unity, Visual Studio and Aseprite. No more tools were used to make my game. 

If you mean what kind of games I play then besides roguelikes like Dead Cells, Noita, Wizard of Legend, Risk of Rain, Binding of Isaac, DotAGE, Hades, etc, I also play League of Legends and RPG/ARPG games like Gothic, Drova, Tibia or recently Path of Exile 2.

5、你有哪些工作/生活习惯?

平日里,我通常在早上7点左右起床,先进行3小时的日常工作,然后参加一个每日例会,在会上汇报昨天完成的工作以及今天的计划。接着我吃早餐,再工作几个小时直到下午3点左右。

之后就是午餐时间了,通常是我妻子做饭,或者我们去附近的餐馆吃。我只有周末才做饭,因为平时没有时间。吃完饭后,我会打开我的个人电脑,开始开发我的游戏,一直忙到晚上7点。

接着就是晚餐时间,然后我会继续开发我的游戏或玩其他游戏几个小时。之后我洗漱,然后就准备睡觉了。有时我也会在完成日常工作后和朋友一起玩桌游。

到了周末,我有时会在游戏开发上投入10到15个小时,因为我真的很享受这个过程。我会尽一切努力最大化自己投入到游戏开发的时间。我很少看剧,已经好几年没看过电影了。周末也是我最常和朋友见面的时间。

开发者原文:

In the week I usually wake up near 7 AM, work for 3 hours in my daily job, then there is daily where I talk about what I done yesterday and what I plan to do today.

Then I eat my breakfast, work for few more hours until 3PM. 

After that it's time for my lunch. Usually my wife cooks something or we go to nearby restaurant. I cook only in the weekends because I don't have time for it otherwise. After I eat something, I open my personal PC and start working on my game until 7PM.

Then it's time for my dinner, I work on my game or play other games for another few hours. Then I go wash myself and it's sleep time. I also sometimes play board games with friends after my daily job. 

When it's a weekend then I can sometimes work 10-15 hours on my game because I really enjoy making it. I can do everything I can to maximize the time I can spend on working on my game. I rarely watch any series and it has been few years since I last watched any movie. Weekends are also when I meet with my friends most often.

6、请用一句话打动用户并让她使用你的产品

就像我在采访一开始提到的,《An Amazing Wizard》是一款2D Roguelike游戏,玩家可以自己创造法术!

开发者原文:The same I said at the beginning of the inteview. An Amazing Wizard is a 2D roguelike where you create spells!

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