用Python实现智能乒乓球游戏!
本文提供了一个 Python 实现的乒乓球游戏代码,你只需要将代码复制并粘贴到编辑器中即可。
你好,亲爱的 Python 爱好者,今天我想分享一下如何在 Python 中编写一个带有自定义机器人 AI 的乒乓球游戏。我们的挑战是制作两个用户,第一个用户是你,第二个用户是精准度达到 100% 的AI机器人。
Step 1
导入 turtle 和 Screen
# Step 1 import set up turtle and Screenimport turtleimport randoms = turtle.Screen()s.title("Pong")s.bgcolor("black")s.setup(width=600, height=400)
Step 2
创建一个球
# Step 2 Create ballball = turtle.Turtle()ball.speed(0)ball.shape("circle")ball.color("white")ball.penup()ball.goto(0, 0)ball.dx = 4ball.dy = 4
👉点击领取:最全Python资料合集
Step 3
创建一个 AI 挡板
# Step 3 Create AI paddleai = turtle.Turtle()ai.speed(0)ai.shape("square")ai.color("white")ai.penup()ai.goto(-250, 0)ai.shapesize(stretch_wid=5, stretch_len=1)
Step 4
创建自己的挡板
# Step 4 Create a paddle For Youyou = turtle.Turtle()you.speed(0)you.shape("square")you.color("white")you.penup()you.goto(250, 0)you.shapesize(stretch_wid=5, stretch_len=1)
Step 5
创建移动AI挡板的函数
# Step 5 Create Function to move AI paddledef move_ai_paddle():y = ball.ycor()if y > 0:ai.sety(ai.ycor() + 2)else:ai.sety(ai.ycor() - 2)
Step 6
创建一个函数以移动你的挡板并用键盘控制它
# Step 6 Create a Function to move the your paddle with up and down keydef paddle2_up():y = you.ycor()y += 20you.sety(y)def paddle2_down():y = you.ycor()y -= 20you.sety(y)# Your Paddle control it with keys.listen()s.onkeypress(paddle2_up, "Up")s.onkeypress(paddle2_down, "Down")Step 7 使用 while 循环开始游戏# Step 7 Start the game with a while loopwhile True:s.update()# Move the ballball.setx(ball.xcor() + ball.dx)ball.sety(ball.ycor() + ball.dy)# Check for collisions with the wallsif ball.ycor() > 190 or ball.ycor() < -190:ball.dy *= -1# Move the robot paddle towards the ballif ball.ycor() > ai.ycor():ai.sety(ai.ycor() + 4)elif ball.ycor() < ai.ycor():ai.sety(ai.ycor() - 4)# Check for end game conditionsif ball.xcor() > 300:turtle.textinput("Game End", "You Loss Pong Game With AI!")breakif ball.xcor() < -300:turtle.textinput("Game End", "You Win Pong Game With AI!")break# Check for collisions with the robot paddleif (ball.xcor() < -240 and ball.xcor() > -250) and (ball.ycor() < ai.ycor() + 40 and ball.ycor() > ai.ycor() - 40):if random.random() < 0.9: # 90% chance of collisionball.dx *= -1# Check for collisions with the user paddleif (ball.xcor() > 240 and ball.xcor() < 250) and (ball.ycor() < you.ycor() + 40 and ball.ycor() > you.ycor() - 40):ball.dx *= -1
全部代码
# Step 1 import set up turtle and Screenimport turtleimport randoms = turtle.Screen()s.title("Pong")s.bgcolor("black")s.setup(width=600, height=400)# Step 2 Create ballball = turtle.Turtle()ball.speed(0)ball.shape("circle")ball.color("white")ball.penup()ball.goto(0, 0)ball.dx = 4ball.dy = 4# Step 3 Create AI paddleai = turtle.Turtle()ai.speed(0)ai.shape("square")ai.color("white")ai.penup()ai.goto(-250, 0)ai.shapesize(stretch_wid=5, stretch_len=1)# Step 4 Create a paddle For Youyou = turtle.Turtle()you.speed(0)you.shape("square")you.color("white")you.penup()you.goto(250, 0)you.shapesize(stretch_wid=5, stretch_len=1)# Step 5 Create Function to move AI paddledef move_ai_paddle():y = ball.ycor()if y > 0:ai.sety(ai.ycor() + 2)else:ai.sety(ai.ycor() - 2)# Step 6 Create a Function to move the your paddledef paddle2_up():y = you.ycor()y += 20you.sety(y)def paddle2_down():y = you.ycor()y -= 20you.sety(y)# Your Paddle control it with keys.listen()s.onkeypress(paddle2_up, "Up")s.onkeypress(paddle2_down, "Down")# Step 7 Start the game with a while loopwhile True:s.update()# Move the ballball.setx(ball.xcor() + ball.dx)ball.sety(ball.ycor() + ball.dy)# Check for collisions with the wallsif ball.ycor() > 190 or ball.ycor() < -190:ball.dy *= -1# Move the robot paddle towards the ballif ball.ycor() > ai.ycor():ai.sety(ai.ycor() + 4)elif ball.ycor() < ai.ycor():ai.sety(ai.ycor() - 4)# Check for end game conditionsif ball.xcor() > 300:turtle.textinput("Game End", "You Loss Pong Game With AI!")breakif ball.xcor() < -300:turtle.textinput("Game End", "You Win Pong Game With AI!")break# Check for collisions with the robot paddleif (ball.xcor() < -240 and ball.xcor() > -250) and (ball.ycor() < ai.ycor() + 40 and ball.ycor() > ai.ycor() - 40):if random.random() < 0.9: # 90% chance of collisionball.dx *= -1# Check for collisions with the user paddleif (ball.xcor() > 240 and ball.xcor() < 250) and (ball.ycor() < you.ycor() + 40 and ball.ycor() > you.ycor() - 40):ball.dx *= -1turtle.exitonclick()1 热门推荐